Scripted effect
create_custom_duchy_effect
create_custom_duchy_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects_3.txt, line 190 (51 lines). No parameters.
create_custom_duchy_effect is a scripted effect in Crusader Kings III, written at line 190 of its file. It takes no parameters: create_custom_duchy_effect = yes. The game's script calls it in 1 place, among them Found a New Duchy (decision). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects_3.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (51 lines of game script)
create_custom_duchy_effect = {
save_scope_as = root_scope
custom_tooltip = create_new_duchy
show_as_tooltip = {
primary_title = {
custom_tooltip = create_custom_duchy_de_jure_changes
}
}
hidden_effect = {
save_scope_as = founder
primary_title = {
save_scope_as = old_title
}
create_dynamic_title = {
tier = duchy
name = NEW_CREATED_TITLE_NAME
}
create_title_and_vassal_change = {
type = created
save_scope_as = change
add_claim_on_loss = no
}
scope:new_title = {
change_title_holder = {
holder = root
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
scope:new_title = {
set_de_jure_liege_title = scope:old_title.kingdom
}
scope:old_title = {
set_de_jure_liege_title = scope:new_title
}
scope:new_title = {
set_coa = scope:old_title
set_color_from_title = scope:old_title
set_capital_county = scope:old_title.title_capital_county
}
set_primary_title_to = scope:new_title
trigger_event = major_decisions.1101
}
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects_3.txt.
Where it is used
Every place in common/, events/ and history/ that calls create_custom_duchy_effect.
Decisions (1)
Source: game/common/scripted_effects/00_major_decisions_scripted_effects_3.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.