Scripted effect · Tours and Tournaments files
create_artifact_tournament_favor_effect
create_artifact_tournament_favor_effect = { OWNER = … RECIPIENT = … }game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 4899 (52 lines). Parameters: $OWNER$, $RECIPIENT$.
create_artifact_tournament_favor_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 4899 of its file. A call passes 2 parameters: OWNER and RECIPIENT. The game's script calls it in 2 places, among them …: Token of Favor (event tournament_events.1251) and A Fine Favor (event tournament_events.8000). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
The comment above it in the file
Create favor given to favorite contestant, e.g. handkerchief
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (52 lines of game script)
create_artifact_tournament_favor_effect = {
# Get the character the artifact is being made for.
$OWNER$ = {
get_artifact_quality_effect = yes
get_artifact_wealth_effect = yes
save_scope_as = owner
}
$RECIPIENT$ = { save_scope_as = recipient }
hidden_effect_new_object = {
# Get artifact quality, wealth, and materials
get_artifact_quality_effect = yes
get_artifact_wealth_effect = yes
scope:activity.activity_location = { add_to_list = artifact_material_sources }
scope:recipient = {
# Create the artifact
create_artifact = {
name = artifact_tournament_favor_name
creator = scope:owner
description = placeholder
visuals = small_box
type = tournament_favor
modifier = artifact_monthly_prestige_add_1_modifier
wealth = scope:wealth
quality = scope:quality
max_durability = 10
save_scope_as = newly_created_artifact
history = {
type = given
location = scope:activity.activity_location
recipient = scope:recipient
}
}
}
scope:newly_created_artifact = {
flag_as_trash_artifact = yes
set_variable = {
name = favor_giver
value = scope:owner
}
get_artifact_feature_references_effect = yes
set_artifact_description = artifact_tournament_favor_description
switch = {
trigger = rarity
illustrious = { add_artifact_modifier = artifact_monthly_prestige_add_4_modifier }
famed = { add_artifact_modifier = artifact_monthly_prestige_add_3_modifier }
masterwork = { add_artifact_modifier = artifact_monthly_prestige_add_2_modifier }
common = { add_artifact_modifier = artifact_monthly_prestige_add_1_modifier }
}
add_scaled_artifact_modifier_attractiveness_effect = yes
}
}
}As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls create_artifact_tournament_favor_effect.
Events (2)
- …: Token of Favor
tournament_events.1251 - A Fine Favor
tournament_events.8000
Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.