Scripted effect · The Royal Court files
create_artifact_phallus_effect
create_artifact_phallus_effect = { CARPENTER = … OWNER = … }game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt, line 1288 (59 lines). Parameters: $CARPENTER$, $OWNER$.
create_artifact_phallus_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 1288 of its file. A call passes 2 parameters: CARPENTER and OWNER. The game's script calls it in 1 place, among them Inspiration Realized (event fund_inspiration.1061). Patch 1.20.1.2, from game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt.
The comment above it in the file
Wooden phallus - commissioned by characters with Carnal Exaltation as a personal tenet
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (59 lines of game script)
create_artifact_phallus_effect = {
# Get the character the artifact is being made for.
$OWNER$ = { save_scope_as = owner }
$CARPENTER$ = { save_scope_as = carpenter }
hidden_effect_new_object = {
# Get artifact quality and wealth
get_artifact_quality_effect = yes
get_artifact_wealth_effect = yes
# Create the artifact
scope:owner = {
create_artifact = {
name = artifact_wooden_phallus_name
creator = scope:carpenter
description = placeholder
visuals = small_box
type = miscellaneous
modifier = artifact_placeholder_modifier
save_scope_as = newly_created_artifact
wealth = scope:wealth
quality = scope:quality
}
}
scope:newly_created_artifact = {
set_artifact_description = artifact_wooden_phallus_description
# Add artifact modifiers
if = {
limit = { rarity = common }
add_artifact_modifier = artifact_fertility_gain_1_modifier
add_artifact_modifier = artifact_spouse_opinion_add_1_modifier
}
else_if = {
limit = { rarity = masterwork }
add_artifact_modifier = artifact_fertility_gain_2_modifier
add_artifact_modifier = artifact_spouse_opinion_add_2_modifier
}
else_if = {
limit = { rarity = famed }
add_artifact_modifier = artifact_fertility_gain_3_modifier
add_artifact_modifier = artifact_spouse_opinion_add_3_modifier
add_artifact_modifier = artifact_seduce_scheme_phase_duration_add_1_modifier
}
else_if = {
limit = { rarity = illustrious }
add_artifact_modifier = artifact_fertility_gain_4_modifier
add_artifact_modifier = artifact_spouse_opinion_add_4_modifier
add_artifact_modifier = artifact_seduce_scheme_phase_duration_add_2_modifier
}
remove_artifact_modifier = artifact_placeholder_modifier
set_variable = commissioned_wooden_phallus
set_variable = {
name = quality
value = scope:quality
}
}
}
}As written in game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls create_artifact_phallus_effect.
Events (1)
- Inspiration Realized
fund_inspiration.1061
Source: game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.