CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Royal Court files

create_artifact_phallus_effect

create_artifact_phallus_effect = { CARPENTER = … OWNER = … }

game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt, line 1288 (59 lines). Parameters: $CARPENTER$, $OWNER$.

create_artifact_phallus_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 1288 of its file. A call passes 2 parameters: CARPENTER and OWNER. The game's script calls it in 1 place, among them Inspiration Realized (event fund_inspiration.1061). Patch 1.20.1.2, from game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt.

The comment above it in the file

Wooden phallus - commissioned by characters with Carnal Exaltation as a personal tenet

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (59 lines of game script)
create_artifact_phallus_effect = {
	# Get the character the artifact is being made for.
	$OWNER$ = { save_scope_as = owner }
	$CARPENTER$ = { save_scope_as = carpenter }
	hidden_effect_new_object = {
		# Get artifact quality and wealth
		get_artifact_quality_effect = yes
		get_artifact_wealth_effect = yes

		# Create the artifact
		scope:owner = {
			create_artifact = {
				name = artifact_wooden_phallus_name
				creator = scope:carpenter
				description = placeholder
				visuals = small_box
				type = miscellaneous
				modifier = artifact_placeholder_modifier
				save_scope_as = newly_created_artifact
				wealth = scope:wealth
				quality = scope:quality
			}
		}
		scope:newly_created_artifact = {
			set_artifact_description = artifact_wooden_phallus_description

			# Add artifact modifiers
			if = {
				limit = { rarity = common }
				add_artifact_modifier = artifact_fertility_gain_1_modifier
				add_artifact_modifier = artifact_spouse_opinion_add_1_modifier
			}
			else_if = {
				limit = { rarity = masterwork }
				add_artifact_modifier = artifact_fertility_gain_2_modifier
				add_artifact_modifier = artifact_spouse_opinion_add_2_modifier
			}
			else_if = {
				limit = { rarity = famed }
				add_artifact_modifier = artifact_fertility_gain_3_modifier
				add_artifact_modifier = artifact_spouse_opinion_add_3_modifier
				add_artifact_modifier = artifact_seduce_scheme_phase_duration_add_1_modifier
			}
			else_if = {
				limit = { rarity = illustrious }
				add_artifact_modifier = artifact_fertility_gain_4_modifier
				add_artifact_modifier = artifact_spouse_opinion_add_4_modifier
				add_artifact_modifier = artifact_seduce_scheme_phase_duration_add_2_modifier
			}
			remove_artifact_modifier = artifact_placeholder_modifier

			set_variable = commissioned_wooden_phallus
			set_variable = {
				name = quality
				value = scope:quality
			}
		}
	}
}

As written in game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls create_artifact_phallus_effect.

Events (1)

Source: game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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