Scripted effect · The Royal Court files
create_artifact_pedestal_rock_effect
create_artifact_pedestal_rock_effect = { OWNER = … }game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt, line 2349 (25 lines). Parameters: $OWNER$.
create_artifact_pedestal_rock_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 2349 of its file. A call passes 1 parameter: OWNER. The game's script calls it in 2 places, among them comet_reaction_standard_effect (local effect) and Holy Rock (event debug.332). Patch 1.20.1.2, from game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt.
What it does
get_artifact_quality_effect = yesget_artifact_wealth_effect = yes- scope:owner: “Holy Rock” Artifact is created
scope:newly_created_artifact:add_artifact_modifier = artifact_monthly_piety_gain_mult_2_modifieradd_artifact_modifier = artifact_stress_gain_1_modifier
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (25 lines of game script)
create_artifact_pedestal_rock_effect = {
$OWNER$ = { save_scope_as = owner }
get_artifact_quality_effect = yes
get_artifact_wealth_effect = yes
scope:owner = {
create_artifact = {
name = artifact_pedestal_rock_name
creator = scope:owner
description = artifact_pedestal_rock_description
visuals = rock
type = pedestal
modifier = artifact_monthly_piety_4_modifier
save_scope_as = newly_created_artifact
wealth = scope:wealth
quality = scope:quality
decaying = no
}
}
scope:newly_created_artifact = {
add_artifact_modifier = artifact_monthly_piety_gain_mult_2_modifier
add_artifact_modifier = artifact_stress_gain_1_modifier
}
}As written in game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls create_artifact_pedestal_rock_effect.
Events (1)
- Holy Rock
debug.332
Scripted effects inside an event file (1)
- comet_reaction_standard_effect
Source: game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.