Scripted effect · The Royal Court files
create_artifact_pedestal_pouch_effect
create_artifact_pedestal_pouch_effect = { OWNER = … }game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt, line 2375 (21 lines). Parameters: $OWNER$.
create_artifact_pedestal_pouch_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 2375 of its file. A call passes 1 parameter: OWNER. The game's script calls it in 1 place, among them … Pouch (event debug.333). Patch 1.20.1.2, from game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt.
What it does
get_artifact_quality_effect = yesget_artifact_wealth_effect = yes- scope:owner: “Excellent Pouch” Artifact is created
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (21 lines of game script)
create_artifact_pedestal_pouch_effect = {
$OWNER$ = { save_scope_as = owner }
get_artifact_quality_effect = yes
get_artifact_wealth_effect = yes
scope:owner = {
create_artifact = {
name = artifact_pedestal_pouch_name
creator = scope:owner
description = artifact_pedestal_pouch_description
visuals = pouch
type = pedestal
modifier = artifact_placeholder_modifier
save_scope_as = newly_created_artifact
wealth = scope:wealth
quality = scope:quality
#decaying = no
}
}
}As written in game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls create_artifact_pedestal_pouch_effect.
Events (1)
- … Pouch
debug.333
Source: game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.