Scripted effect
create_artifact_pedestal_crown_iron_effect
create_artifact_pedestal_crown_iron_effect = { OWNER = … }game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt, line 2893 (119 lines). Parameters: $OWNER$.
create_artifact_pedestal_crown_iron_effect is a scripted effect in Crusader Kings III, written at line 2893 of its file. A call passes 1 parameter: OWNER. The game's script calls it in 3 places, among them historical_artifacts.0023 (event), generate_historical_artifact_based_on_location_effect (scripted effect) and inspiration_adventure_create_artifact_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.
What it does
set_artifact_rarity_illustrious = yes- “Iron Crown of Lombardy” Artifact is created
scope:newly_created_artifact:add_artifact_history = { … }add_artifact_history = { type = inherited date = 896.1.1 recipient = character:167969 }add_artifact_history = { type = inherited date = 905.3.1 recipient = character:167970 }add_artifact_history = { type = inherited date = 910.8.4 recipient = character:167971 }add_artifact_history = { type = inherited date = 940.1.1 recipient = character:167972 }add_artifact_history = { type = inherited date = 941.11.1 recipient = character:167973 }add_artifact_history = { type = inherited date = 967.1.1 recipient = character:7727 }add_artifact_history = { type = inherited date = 991.1.1 recipient = character:7728 }add_artifact_history = { type = inherited date = 991.6.1 recipient = character:7729 }add_artifact_title_history = { target = title:e_hre date = 1039.2.4 }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (119 lines of game script)
create_artifact_pedestal_crown_iron_effect = { #Create at start
# Get the character the artifact is being made for.
$OWNER$ = { save_scope_as = owner }
# Not really used, but if we don't set the scopes we get errors in the feature selection
set_artifact_rarity_illustrious = yes
# Create the artifact
create_artifact = {
name = artifact_pedestal_crown_iron_name
description = artifact_pedestal_crown_iron
type = pedestal
template = crown_iron_template
visuals = pedestal_crown_iron
wealth = scope:wealth
quality = scope:quality
history = {
type = created
date = 313.2.1
recipient = character:70523 #Konstantinos I the Great
location = province:496 #Constantinople
}
modifier = iron_crown_modifier
save_scope_as = newly_created_artifact
decaying = no
}
scope:newly_created_artifact = {
set_variable = { name = historical_unique_artifact value = yes }
set_variable = iron_crown
add_artifact_history = {
type = given
date = 600.1.1
actor = character:7893
recipient = character:190171
location = province:2475
}
add_artifact_history = {
type = given
date = 774.7.10
recipient = character:6392
location = province:2475
}
add_artifact_history = {
type = given
date = 781.1.1
recipient = character:6394
location = province:2475
}
add_artifact_history = {
type = inherited
date = 810.1.1
recipient = character:6396
location = province:2475
}
add_artifact_history = {
type = inherited
date = 818.4.17
recipient = character:90095
location = province:2475
}
add_artifact_history = {
type = inherited
date = 887.1.1
recipient = character:71901
location = province:2475
}
# k_italy history copied manually because it is destroyed before 1066
add_artifact_history = {
type = inherited
date = 896.1.1
recipient = character:167969 #Liutfrido
}
add_artifact_history = {
type = inherited
date = 905.3.1
recipient = character:167970 #Gotofredo
}
add_artifact_history = {
type = inherited
date = 910.8.4
recipient = character:167971 #Gausberto
}
add_artifact_history = {
type = inherited
date = 940.1.1
recipient = character:167972 #Uberto
}
add_artifact_history = {
type = inherited
date = 941.11.1
recipient = character:167973 #Adalberto
}
add_artifact_history = {
type = inherited
date = 967.1.1
recipient = character:7727 #Aleramo Aleramicci
}
add_artifact_history = {
type = inherited
date = 991.1.1
recipient = character:7728 #Ottone I
}
add_artifact_history = {
type = inherited
date = 991.6.1
recipient = character:7729 #Guglielmo I
}
add_artifact_history = {
type = inherited
date = 941.11.1
recipient = character:167973 #Adalberto
}
add_artifact_title_history = {
target = title:e_hre
date = 1039.2.4
}
save_scope_as = epic
}
}As written in game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.
Where it is used
Every place in common/, events/ and history/ that calls create_artifact_pedestal_crown_iron_effect.
Source: game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.