CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

create_artifact_papal_tiara_effect

create_artifact_papal_tiara_effect = { OWNER = … }

game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt, line 3927 (42 lines). Parameters: $OWNER$.

create_artifact_papal_tiara_effect is a scripted effect in Crusader Kings III, written at line 3927 of its file. A call passes 1 parameter: OWNER. The game's script calls it in 1 place, among them historical_artifacts.0023 (event). Patch 1.20.1.2, from game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.

What it does

  • set_artifact_rarity_illustrious = yes
  • “Papal Tiara” Artifact is created
  • scope:newly_created_artifact:
    • add_artifact_title_history = { target = title:k_papal_state date = 816.6.12 }
    • add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_2_modifier

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (42 lines of game script)
create_artifact_papal_tiara_effect = {
	# Get the character the artifact is being made for.
	$OWNER$ = { save_scope_as = owner }
	set_artifact_rarity_illustrious = yes

	# Create the artifact
	create_artifact = {	
		name = papal_tiara_name
		description = papal_tiara_description
		template = papal_tiara_template
		type = helmet
		visuals = pope_tiara
		wealth = scope:wealth
		quality = scope:quality
		history = {
			type = created
			date = 800.1.1
			recipient = character:7862 #Leo III - fictitious date, probably somewhere between the 8th and 9th centuries
			location = province:2575 #Rome
		}
		modifier = artifact_monthly_piety_4_modifier
		save_scope_as = newly_created_artifact
		decaying = no
	}

	scope:newly_created_artifact = {
		set_variable = { name = historical_unique_artifact value = yes }
		set_variable = {
			name = artifact_succession_title
			value = title:k_papal_state
		}
		set_variable = {
			name = pope_hat
			value = yes
		}
		add_artifact_title_history = {
			target = title:k_papal_state
			date = 816.6.12
		}
		add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_2_modifier
	}
}

As written in game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.

Where it is used

Every place in common/, events/ and history/ that calls create_artifact_papal_tiara_effect.

Source: game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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