CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legacy of Persia files

create_artifact_fp3_incense_burner_sculpture_effect_base

create_artifact_fp3_incense_burner_sculpture_effect_base = { TYPE = … }

game/common/scripted_effects/03_dlc_fp3_artifact_creation_effects.txt, line 161 (13 lines). Parameters: $TYPE$.

create_artifact_fp3_incense_burner_sculpture_effect_base is a scripted effect in Crusader Kings III, in the Legacy of Persia files, written at line 161 of its file. A call passes 1 parameter: TYPE. The game's script calls it in 1 place, among them create_artifact_fp3_incense_burner_sculpture_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp3_artifact_creation_effects.txt.

What it does

  • “Incense Burner Sculpture” Artifact is created

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
create_artifact_fp3_incense_burner_sculpture_effect_base = {
	create_artifact = {
		name = fp3_incense_burner_sculpture
		# Description will be regenerated in the post-creation effects, since we need to nab materials.
		description = placeholder
		type = $TYPE$
		visuals = fp3_incense_burner_sculpture
		wealth = scope:wealth
		quality = scope:quality
		modifier = artifact_negate_health_penalty_add_2_modifier
		save_scope_as = newly_created_artifact
	}
}

As written in game/common/scripted_effects/03_dlc_fp3_artifact_creation_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls create_artifact_fp3_incense_burner_sculpture_effect_base.

Source: game/common/scripted_effects/03_dlc_fp3_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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