Scripted effect · The Fate of Iberia files
create_artifact_fp2_andalusian_aquamanile_core_effect
create_artifact_fp2_andalusian_aquamanile_core_effect = { TYPE = … }game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 1870 (13 lines). Parameters: $TYPE$.
create_artifact_fp2_andalusian_aquamanile_core_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 1870 of its file. A call passes 1 parameter: TYPE. The game's script calls it in 1 place, among them create_artifact_fp2_andalusian_aquamanile_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
create_artifact_fp2_andalusian_aquamanile_core_effect = {
create_artifact = {
name = fp2_andalusian_aquamanile
# Description will be regenerated in the post-creation effects, since we need to nab materials.
description = placeholder
type = $TYPE$
visuals = fp2_andalusian_aquamanile
wealth = scope:wealth
quality = scope:quality
modifier = artifact_negate_health_penalty_add_2_modifier
save_scope_as = newly_created_artifact
}
}As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls create_artifact_fp2_andalusian_aquamanile_core_effect.
Scripted effects (1)
Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.