Scripted effect
create_artifact_easteregg_henry_longsword_effect
create_artifact_easteregg_henry_longsword_effect = { ARTIFACT_NAME = … CREATOR = … }game/common/scripted_effects/easteregg_historical_artifact_creation_effects.txt, line 1 (25 lines). Parameters: $ARTIFACT_NAME$, $CREATOR$.
create_artifact_easteregg_henry_longsword_effect is a scripted effect in Crusader Kings III, written at line 1 of its file. A call passes 2 parameters: ARTIFACT_NAME and CREATOR. The game's script calls it in 2 places, among them easteregg_henry_kobyla (history) and easteregg_henry_kobyla_late (history). Patch 1.20.1.2, from game/common/scripted_effects/easteregg_historical_artifact_creation_effects.txt.
What it does
set_artifact_rarity_illustrious = yes- “$ARTIFACT NAME$” Artifact is created
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (25 lines of game script)
create_artifact_easteregg_henry_longsword_effect = {
save_scope_as = owner
set_artifact_rarity_illustrious = yes
create_artifact = {
name = $ARTIFACT_NAME$
description = artifact_radzig_kobyla_longsword_description
template = general_unique_template
creator = $CREATOR$
type = sword
visuals = easteregg_radzig_sword
wealth = scope:wealth
quality = scope:quality
modifier = easteregg_henry_longsword_modifier
history = {
type = created_before_history
}
save_scope_as = newly_created_artifact
decaying = no
}
scope:newly_created_artifact = {
set_variable = { name = historical_unique_artifact value = yes }
}
}As written in game/common/scripted_effects/easteregg_historical_artifact_creation_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls create_artifact_easteregg_henry_longsword_effect.
History files (the start of the game) (2)
- easteregg_henry_kobyla (characters)
- easteregg_henry_kobyla_late (characters)
Source: game/common/scripted_effects/easteregg_historical_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.