Scripted effect · The Royal Court files
create_artifact_book_base_effect
create_artifact_book_base_effect = { TYPE = … }game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt, line 3806 (59 lines). Parameters: $TYPE$.
create_artifact_book_base_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 3806 of its file. A call passes 1 parameter: TYPE. The game's script calls it in 1 place, among them create_artifact_book_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt.
The comment above it in the file
Base effect handles selecting visuals depending on if there is a defined author, and whether they or the owner makes indian books or not
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (59 lines of game script)
create_artifact_book_base_effect = {
if = {
limit = { exists = scope:author }
if = {
limit = { scope:author = { artifacts_use_indian_books_trigger = yes } }
create_artifact = {
name = placeholder # Will be regenerated in the post-creation effects
creator = scope:author
description = placeholder # Will be regenerated in the post-creation effects
visuals = indian_book
type = $TYPE$
modifier = artifact_placeholder_modifier
save_scope_as = newly_created_artifact
wealth = scope:wealth
quality = scope:quality
}
}
else = {
create_artifact = {
name = placeholder # Will be regenerated in the post-creation effects
creator = scope:author
description = placeholder # Will be regenerated in the post-creation effects
visuals = book
type = $TYPE$
modifier = artifact_placeholder_modifier
save_scope_as = newly_created_artifact
wealth = scope:wealth
quality = scope:quality
}
}
}
else = {
if = {
limit = { artifacts_use_indian_books_trigger = yes }
create_artifact = {
name = placeholder # Will be regenerated in the post-creation effects
description = placeholder # Will be regenerated in the post-creation effects
visuals = indian_book
type = $TYPE$
modifier = artifact_placeholder_modifier
save_scope_as = newly_created_artifact
wealth = scope:wealth
quality = scope:quality
}
}
else = {
create_artifact = {
name = placeholder # Will be regenerated in the post-creation effects
description = placeholder # Will be regenerated in the post-creation effects
visuals = book
type = $TYPE$
modifier = artifact_placeholder_modifier
save_scope_as = newly_created_artifact
wealth = scope:wealth
quality = scope:quality
}
}
}
}As written in game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls create_artifact_book_base_effect.
Scripted effects (1)
Source: game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.