CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

create_artifact_al_taj_crown_effect

create_artifact_al_taj_crown_effect = { OWNER = … }

game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt, line 4034 (38 lines). Parameters: $OWNER$.

create_artifact_al_taj_crown_effect is a scripted effect in Crusader Kings III, written at line 4034 of its file. A call passes 1 parameter: OWNER. The game's script calls it in 3 places, among them historical_artifacts.0023 (event), generate_historical_artifact_based_on_location_effect (scripted effect) and inspiration_adventure_create_artifact_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (38 lines of game script)
create_artifact_al_taj_crown_effect = {
	# Get the character the artifact is being made for.
	$OWNER$ = { save_scope_as = owner }

	set_artifact_rarity_illustrious = yes

	# Create the artifact
	create_artifact = {	
		name = al_taj_crown_name
		description = al_taj_crown_description
		template = unique_crown_wearable_template
		type = helmet
		visuals = al_taj_crown
		wealth = scope:wealth
		quality = scope:quality
		history = {
			type = created_before_history
			date = 670.1.1 #To order entries correctly
		}
		modifier = al_taj_modifier
		save_scope_as = newly_created_artifact
		decaying = no
	}

	scope:newly_created_artifact = {
		set_variable = { name = historical_unique_artifact value = yes }
		set_variable = al_taj
		save_scope_as = epic
		set_variable = {
			name = artifact_succession_title
			value = title:d_shiite #Caliphate
		}
		add_artifact_title_history = {
			target = title:d_shiite #Caliphate
			date = 881.1.1
		}
	}
}

As written in game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.

Where it is used

Every place in common/, events/ and history/ that calls create_artifact_al_taj_crown_effect.

Source: game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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