Scripted effect
create_artifact_al_taj_crown_effect
create_artifact_al_taj_crown_effect = { OWNER = … }game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt, line 4034 (38 lines). Parameters: $OWNER$.
create_artifact_al_taj_crown_effect is a scripted effect in Crusader Kings III, written at line 4034 of its file. A call passes 1 parameter: OWNER. The game's script calls it in 3 places, among them historical_artifacts.0023 (event), generate_historical_artifact_based_on_location_effect (scripted effect) and inspiration_adventure_create_artifact_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.
What it does
set_artifact_rarity_illustrious = yes- “al-Taj al-Sharif” Artifact is created
scope:newly_created_artifact:add_artifact_title_history = { target = title:d_shiite date = 881.1.1 }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (38 lines of game script)
create_artifact_al_taj_crown_effect = {
# Get the character the artifact is being made for.
$OWNER$ = { save_scope_as = owner }
set_artifact_rarity_illustrious = yes
# Create the artifact
create_artifact = {
name = al_taj_crown_name
description = al_taj_crown_description
template = unique_crown_wearable_template
type = helmet
visuals = al_taj_crown
wealth = scope:wealth
quality = scope:quality
history = {
type = created_before_history
date = 670.1.1 #To order entries correctly
}
modifier = al_taj_modifier
save_scope_as = newly_created_artifact
decaying = no
}
scope:newly_created_artifact = {
set_variable = { name = historical_unique_artifact value = yes }
set_variable = al_taj
save_scope_as = epic
set_variable = {
name = artifact_succession_title
value = title:d_shiite #Caliphate
}
add_artifact_title_history = {
target = title:d_shiite #Caliphate
date = 881.1.1
}
}
}As written in game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt.
Where it is used
Every place in common/, events/ and history/ that calls create_artifact_al_taj_crown_effect.
Source: game/common/scripted_effects/01_exp1_historical_artifacts_creation_effect.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.