Scripted effect
court_tutor_improve_others_trait_xp_effect
court_tutor_improve_others_trait_xp_effect = { TRAIT = … }game/common/scripted_effects/00_court_position_effects.txt, line 3307 (18 lines). Parameters: $TRAIT$.
court_tutor_improve_others_trait_xp_effect is a scripted effect in Crusader Kings III, written at line 3307 of its file. A call passes 1 parameter: TRAIT. The game's script calls it in 1 place, among them Teach Court (court task). Patch 1.20.1.2, from game/common/scripted_effects/00_court_position_effects.txt.
The comment above it in the file
Need a 'notification_character' scope for it to work properly
What it does
- scope:notification_character › scope:target_character: $TRAIT$ experience +5
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (18 lines of game script)
court_tutor_improve_others_trait_xp_effect = {
scope:notification_character = {
send_interface_toast = {
type = event_royal_court_good_with_text
title = court_tutor_improve_others_title
desc = court_tutor_improve_others_notification_desc
left_icon = root
right_icon = scope:target_character
scope:target_character = {
add_trait_xp = {
trait = $TRAIT$
value = 5
}
}
}
}
}As written in game/common/scripted_effects/00_court_position_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls court_tutor_improve_others_trait_xp_effect.
Court position tasks (1)
- Teach Court
Source: game/common/scripted_effects/00_court_position_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.