Scripted effect
court_tutor_improve_others_skill_effect
court_tutor_improve_others_skill_effect = { SKILL = … }game/common/scripted_effects/00_court_position_effects.txt, line 3277 (13 lines). Parameters: $SKILL$.
court_tutor_improve_others_skill_effect is a scripted effect in Crusader Kings III, written at line 3277 of its file. A call passes 1 parameter: SKILL. The game's script calls it in 1 place, among them Teach Court (court task). Patch 1.20.1.2, from game/common/scripted_effects/00_court_position_effects.txt.
The comment above it in the file
Court Tutor Task Effects ### Need a 'notification_character' scope for it to work properly
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (13 lines of game script)
court_tutor_improve_others_skill_effect = {
scope:notification_character = {
send_interface_toast = {
type = event_royal_court_good_with_text
title = court_tutor_improve_others_title
desc = court_tutor_improve_others_notification_desc
left_icon = root
right_icon = scope:target_character
scope:target_character = { add_$SKILL$_skill = 1 }
}
}
}As written in game/common/scripted_effects/00_court_position_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls court_tutor_improve_others_skill_effect.
Court position tasks (1)
- Teach Court
Source: game/common/scripted_effects/00_court_position_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.