Scripted effect
court_position_generator_variable_effect
court_position_generator_variable_effect = { EMPLOYER = … POS = … VAR = … }game/common/scripted_effects/00_court_position_effects.txt, line 800 (8 lines). Parameters: $EMPLOYER$, $POS$, $VAR$.
court_position_generator_variable_effect is a scripted effect in Crusader Kings III, written at line 800 of its file. A call passes 3 parameters: EMPLOYER, POS and VAR. The game's script calls it in 1 place, among them court_position_generator_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_court_position_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
court_position_generator_variable_effect = {
set_variable = {
name = $VAR$_court_position
value = flag:$POS$
years = 1
}
court_position_old_holder_effect = { POS = $POS$ EMPLOYER = $EMPLOYER$ }
}As written in game/common/scripted_effects/00_court_position_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls court_position_generator_variable_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_court_position_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.