CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

court_ongoing_1100_outcome_effect

court_ongoing_1100_outcome_effect = yes

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 15975 (37 lines). No parameters.

court_ongoing_1100_outcome_effect is a scripted effect in Crusader Kings III, written at line 15975 of its file. It takes no parameters: court_ongoing_1100_outcome_effect = yes. The game's script calls it in 1 place, among them Romance: Poetic License (event court_ongoing.1100). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

What it does

  • 1 of 3 things will happen:
    • 33% – … responds positively › scope:scheme:
      • add_scheme_modifier = { type = courting_charm_modifier }
    • 33% – … does not respond: Nothing else happens
    • 33% – … responds negatively:
      • reverse_add_opinion = { target = scope:target modifier = insult_opinion opinion = -10 }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (37 lines of game script)
court_ongoing_1100_outcome_effect = {
	show_as_tooltip = {
		random_list = {
			1 = {
				desc = court_ongoing.1100.success.tt
				show_chance = no
				scope:scheme = {
					add_scheme_modifier = {
						type = courting_charm_modifier
					}
				}
			}
			1 = {
				desc = court_ongoing.1100.neutral.tt
				show_chance = no
			}
			1 = {
				desc = court_ongoing.1100.failure.tt
				show_chance = no
				reverse_add_opinion = {
					target = scope:target
					modifier = insult_opinion
					opinion = -10
				}
			}
		}
	}

	hidden_effect = {
		scope:target = {
			trigger_event = {
				id = court_ongoing.1101
				days = { 3 7 }
			}
		}
	}
}

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls court_ongoing_1100_outcome_effect.

Events (1)

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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