Scripted effect
court_ongoing_1100_outcome_effect
court_ongoing_1100_outcome_effect = yesgame/common/scripted_effects/00_scheme_scripted_effects.txt, line 15975 (37 lines). No parameters.
court_ongoing_1100_outcome_effect is a scripted effect in Crusader Kings III, written at line 15975 of its file. It takes no parameters: court_ongoing_1100_outcome_effect = yes. The game's script calls it in 1 place, among them Romance: Poetic License (event court_ongoing.1100). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
What it does
- 1 of 3 things will happen:
- 33% – … responds positively › scope:scheme:
add_scheme_modifier = { type = courting_charm_modifier }
- 33% – … does not respond: Nothing else happens
- 33% – … responds negatively:
reverse_add_opinion = { target = scope:target modifier = insult_opinion opinion = -10 }
- 33% – … responds positively › scope:scheme:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (37 lines of game script)
court_ongoing_1100_outcome_effect = {
show_as_tooltip = {
random_list = {
1 = {
desc = court_ongoing.1100.success.tt
show_chance = no
scope:scheme = {
add_scheme_modifier = {
type = courting_charm_modifier
}
}
}
1 = {
desc = court_ongoing.1100.neutral.tt
show_chance = no
}
1 = {
desc = court_ongoing.1100.failure.tt
show_chance = no
reverse_add_opinion = {
target = scope:target
modifier = insult_opinion
opinion = -10
}
}
}
}
hidden_effect = {
scope:target = {
trigger_event = {
id = court_ongoing.1101
days = { 3 7 }
}
}
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls court_ongoing_1100_outcome_effect.
Events (1)
- Romance: Poetic License
court_ongoing.1100
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.