Scripted effect
court_ongoing_1030_failure_effect
court_ongoing_1030_failure_effect = yesgame/common/scripted_effects/00_scheme_scripted_effects.txt, line 15967 (7 lines). No parameters.
court_ongoing_1030_failure_effect is a scripted effect in Crusader Kings III, written at line 15967 of its file. It takes no parameters: court_ongoing_1030_failure_effect = yes. The game's script calls it in 4 places, among them Proof Of Devotion (event court_ongoing.1031), Proof Of Devotion (event court_ongoing.1032) and Proof Of Devotion (event court_ongoing.1033). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
court_ongoing_1030_failure_effect = {
reverse_add_opinion = {
target = scope:target
modifier = disappointed_opinion
opinion = -10
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls court_ongoing_1030_failure_effect.
Events (4)
- Proof Of Devotion
court_ongoing.1031 - Proof Of Devotion
court_ongoing.1032 - Proof Of Devotion
court_ongoing.1033 - Romance: Animal Companions
court_ongoing.1030
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.