CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

court_ongoing_1010_good_duel_outcome_effect

court_ongoing_1010_good_duel_outcome_effect = yes

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 15835 (8 lines). No parameters.

court_ongoing_1010_good_duel_outcome_effect is a scripted effect in Crusader Kings III, written at line 15835 of its file. It takes no parameters: court_ongoing_1010_good_duel_outcome_effect = yes. The game's script calls it in 2 places, among them Romance: A …'s Honor (event court_ongoing.1010) and Romance: A …'s Honor (event court_ongoing.1011). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

What it does

  • Gain +150 Prestige
  • scope:scheme:
    • add_scheme_modifier = { type = courting_act_of_heroism_modifier }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
court_ongoing_1010_good_duel_outcome_effect = {
	add_prestige = medium_prestige_gain
	scope:scheme = {
		add_scheme_modifier = {
			type = courting_act_of_heroism_modifier
		}
	}
}

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls court_ongoing_1010_good_duel_outcome_effect.

Events (2)

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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