Scripted effect
court_ongoing_1010_good_duel_outcome_effect
court_ongoing_1010_good_duel_outcome_effect = yesgame/common/scripted_effects/00_scheme_scripted_effects.txt, line 15835 (8 lines). No parameters.
court_ongoing_1010_good_duel_outcome_effect is a scripted effect in Crusader Kings III, written at line 15835 of its file. It takes no parameters: court_ongoing_1010_good_duel_outcome_effect = yes. The game's script calls it in 2 places, among them Romance: A …'s Honor (event court_ongoing.1010) and Romance: A …'s Honor (event court_ongoing.1011). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
What it does
- Gain +150 Prestige
scope:scheme:add_scheme_modifier = { type = courting_act_of_heroism_modifier }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
court_ongoing_1010_good_duel_outcome_effect = {
add_prestige = medium_prestige_gain
scope:scheme = {
add_scheme_modifier = {
type = courting_act_of_heroism_modifier
}
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls court_ongoing_1010_good_duel_outcome_effect.
Events (2)
- Romance: A …'s Honor
court_ongoing.1010 - Romance: A …'s Honor
court_ongoing.1011
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.