CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Wandering Nobles files

court_brewmaster_assign_modifier_positive_effect

court_brewmaster_assign_modifier_positive_effect = { MODIFIER = … }

game/common/scripted_effects/08_bp3_effects.txt, line 591 (12 lines). Parameters: $MODIFIER$.

court_brewmaster_assign_modifier_positive_effect is a scripted effect in Crusader Kings III, in the Wandering Nobles files, written at line 591 of its file. A call passes 1 parameter: MODIFIER. The game's script calls it in 1 place, among them bp3_court_position.100 (event). Patch 1.20.1.2, from game/common/scripted_effects/08_bp3_effects.txt.

What it does

  • Gains the modifier “experimental brew $MODIFIER$ modifier” for 6 months

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
court_brewmaster_assign_modifier_positive_effect = {
	send_interface_message = {
		type = send_interface_message_good
		title = experimental_brew_title
		right_icon = root

		add_character_modifier = {
			modifier = experimental_brew_$MODIFIER$_modifier
			months = 6
		}
	}
}

As written in game/common/scripted_effects/08_bp3_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls court_brewmaster_assign_modifier_positive_effect.

Source: game/common/scripted_effects/08_bp3_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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