Scripted effect · Wandering Nobles files
court_brewmaster_assign_modifier_positive_effect
court_brewmaster_assign_modifier_positive_effect = { MODIFIER = … }game/common/scripted_effects/08_bp3_effects.txt, line 591 (12 lines). Parameters: $MODIFIER$.
court_brewmaster_assign_modifier_positive_effect is a scripted effect in Crusader Kings III, in the Wandering Nobles files, written at line 591 of its file. A call passes 1 parameter: MODIFIER. The game's script calls it in 1 place, among them bp3_court_position.100 (event). Patch 1.20.1.2, from game/common/scripted_effects/08_bp3_effects.txt.
What it does
- Gains the modifier “experimental brew $MODIFIER$ modifier” for 6 months
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
court_brewmaster_assign_modifier_positive_effect = {
send_interface_message = {
type = send_interface_message_good
title = experimental_brew_title
right_icon = root
add_character_modifier = {
modifier = experimental_brew_$MODIFIER$_modifier
months = 6
}
}
}As written in game/common/scripted_effects/08_bp3_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls court_brewmaster_assign_modifier_positive_effect.
Events (1)
Source: game/common/scripted_effects/08_bp3_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.