Scripted effect
councillor_leaving_effect
councillor_leaving_effect = yesgame/common/scripted_effects/00_councillor_effects.txt, line 732 (54 lines). No parameters.
councillor_leaving_effect is a scripted effect in Crusader Kings III, written at line 732 of its file. It takes no parameters: councillor_leaving_effect = yes. The game's script calls it in 1 place, among them on_councillor_left (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_councillor_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (54 lines of game script)
councillor_leaving_effect = {
if = {
limit = {
NOT = { is_councillor_of = scope:old_employer }
scope:old_employer = { government_allows = council }
}
scope:councillor = {
# Councillor leaving because of marriage
if = {
limit = {
is_playable_character = no
is_married = yes
primary_spouse = { is_playable_character = yes }
}
scope:old_employer = {
send_interface_message = {
type = msg_left_council_position
title = councillor_leaving_court_message_title
desc = councillor_leaving_court_marriage_notification
left_icon = scope:councillor
right_icon = scope:councillor.primary_spouse
}
}
}
# Councillor leaving because of title inheritance
else_if = {
limit = {
is_playable_character = yes
NOT = { is_vassal_of = scope:old_employer }
}
scope:old_employer = {
send_interface_message = {
type = msg_left_council_position
title = councillor_leaving_court_message_title
desc = councillor_leaving_court_landed_notification
left_icon = scope:councillor
right_icon = scope:councillor.primary_title
}
}
}
# Generic fallback
else = {
scope:old_employer = {
send_interface_message = {
type = msg_left_council_position
title = councillor_leaving_court_message_title
desc = councillor_leaving_court_generic_fallback_notification
left_icon = scope:councillor
}
}
}
}
}
}As written in game/common/scripted_effects/00_councillor_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls councillor_leaving_effect.
On actions (the game's own hooks) (1)
- on_councillor_left
Source: game/common/scripted_effects/00_councillor_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.