Scripted effect · Coronations files
coronation_set_oath_effect
coronation_set_oath_effect = { OATH = … }game/common/scripted_effects/10_ach_effects.txt, line 98 (9 lines). Parameters: $OATH$.
coronation_set_oath_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 98 of its file. A call passes 1 parameter: OATH. The game's script calls it in 1 place, among them coronation_set_oath_alternatives_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.
The comment above it in the file
Oaths
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
coronation_set_oath_effect = {
save_scope_value_as = {
name = $OATH$
value = flag:$OATH$
}
scope:$OATH$ ?= {
add_to_list = chosen_oaths
}
}As written in game/common/scripted_effects/10_ach_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls coronation_set_oath_effect.
Scripted effects (1)
Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.