Scripted effect · Coronations files
coronation_save_crowning_artifact_effect
coronation_save_crowning_artifact_effect = { HOST = … }game/common/scripted_effects/10_ach_effects.txt, line 2204 (45 lines). Parameters: $HOST$.
coronation_save_crowning_artifact_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 2204 of its file. A call passes 1 parameter: HOST. The game's script calls it in 3 places, among them The Crowning of … (event coronation_events.6100), The Crowning of … (event coronation_events.6101) and The Enthroning of … (event coronation_events.6102). Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (45 lines of game script)
coronation_save_crowning_artifact_effect = {
if = {
limit = {
coronation_proper_artifact_regalia_trigger = no
}
ordered_character_artifact = {
order_by = artifact_rarity
limit = {
artifact_slot_type = helmet
has_variable = artifact_succession_title
var:artifact_succession_title = {
this = $HOST$.primary_title
}
}
alternative_limit = {
artifact_slot_type = helmet
NOT = { has_variable = artifact_succession_title }
}
alternative_limit = {
artifact_slot_type = helmet
}
save_scope_as = crowning_artifact
}
}
else = {
ordered_character_artifact = {
order_by = artifact_rarity
limit = {
artifact_slot_type = regalia
has_variable = artifact_succession_title
var:artifact_succession_title = {
this = $HOST$.primary_title
}
}
alternative_limit = {
artifact_slot_type = regalia
NOT = { has_variable = artifact_succession_title }
}
alternative_limit = {
artifact_slot_type = regalia
}
save_scope_as = crowning_artifact
}
}
}As written in game/common/scripted_effects/10_ach_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls coronation_save_crowning_artifact_effect.
Events (3)
- The Crowning of …
coronation_events.6100 - The Crowning of …
coronation_events.6101 - The Enthroning of …
coronation_events.6102
Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.