Scripted effect · Coronations files
coronation_reset_realm_law_variable_effect
coronation_reset_realm_law_variable_effect = yesgame/common/scripted_effects/10_ach_effects.txt, line 41 (22 lines). No parameters.
coronation_reset_realm_law_variable_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 41 of its file. It takes no parameters: coronation_reset_realm_law_variable_effect = yes. The game's script calls it in 1 place, among them on_rank_down (on action). Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (22 lines of game script)
coronation_reset_realm_law_variable_effect = {
if = {
limit = {
NOR = {
has_realm_law = crowned_emperor
has_variable = nomad_migration_preserve_coronation
}
has_variable = crowned_emperor_var
}
remove_variable = crowned_emperor_var
}
else_if = {
limit = {
NOR = {
has_realm_law = crowned_king
has_variable = nomad_migration_preserve_coronation
}
has_variable = crowned_king_var
}
remove_variable = crowned_king_var
}
}As written in game/common/scripted_effects/10_ach_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls coronation_reset_realm_law_variable_effect.
On actions (the game's own hooks) (1)
- on_rank_down
Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.