Scripted effect · Coronations files
coronation_reset_realm_law_effect
coronation_reset_realm_law_effect = yesgame/common/scripted_effects/10_ach_effects.txt, line 37 (3 lines). No parameters.
coronation_reset_realm_law_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 37 of its file. It takes no parameters: coronation_reset_realm_law_effect = yes. The game's script calls it in 3 places, among them Steward of the … (event realm_maintenance.2001), The … Court (event court_maintenance.0011) and on_rank_up (on action). Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.
The comment above it in the file
Realm Laws
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
coronation_reset_realm_law_effect = {
trigger_event = ach_maintenance_events.0001
}As written in game/common/scripted_effects/10_ach_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls coronation_reset_realm_law_effect.
Events (2)
- Steward of the …
realm_maintenance.2001 - The … Court
court_maintenance.0011
On actions (the game's own hooks) (1)
- on_rank_up
Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.