Scripted effect · Coronations files
coronation_oath_remove_variable_on_failure_effect
coronation_oath_remove_variable_on_failure_effect = { VAR = … }game/common/scripted_effects/10_ach_effects.txt, line 844 (13 lines). Parameters: $VAR$.
coronation_oath_remove_variable_on_failure_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 844 of its file. A call passes 1 parameter: VAR. The game's script calls it in 1 place, among them Broken Oath: … (event coronation_events.0150). Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (13 lines of game script)
coronation_oath_remove_variable_on_failure_effect = {
if = {
limit = {
has_variable = $VAR$
NOT = { has_variable = $VAR$_timer }
}
save_scope_value_as = {
name = find_oath
value = flag:$VAR$
}
remove_variable = $VAR$
}
}As written in game/common/scripted_effects/10_ach_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls coronation_oath_remove_variable_on_failure_effect.
Events (1)
- Broken Oath: …
coronation_events.0150
Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.