CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Coronations files

coronation_oath_cleanup_effect

coronation_oath_cleanup_effect = yes

game/common/scripted_effects/10_ach_effects.txt, line 858 (127 lines). No parameters.

coronation_oath_cleanup_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 858 of its file. It takes no parameters: coronation_oath_cleanup_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (120 lines of game script)
coronation_oath_cleanup_effect = {
	# Diplomacy
	if = {
		limit = {
			NOT = { has_variable = diplomacy_oath_1 }
		}
		remove_variable = diplomacy_oath_1_timer
	}
	if = {
		limit = {
			NOT = { has_variable = diplomacy_oath_2 }
		}
		remove_variable = diplomacy_oath_2_timer
	}
	# Martial
	if = {
		limit = {
			NOT = { has_variable = martial_oath_1 }
		}
		remove_variable = martial_oath_1_timer
		remove_variable = oath_reconquest_title
	}
	if = {
		limit = {
			NOT = { has_variable = martial_oath_2 }
		}
		remove_variable = martial_oath_2_timer
		remove_variable = oath_conquest_size
	}
	# Stewardship
	if = {
		limit = {
			NOT = { has_variable = stewardship_oath_1 }
		}
		remove_variable = stewardship_oath_1_timer
	}
	if = {
		limit = {
			NOT = { has_variable = stewardship_oath_2 }
		}
		remove_variable = stewardship_oath_2_timer
	}
	# Learning
	if = {
		limit = {
			NOT = { has_variable = learning_oath_1 }
		}
		remove_variable = learning_oath_1_timer
		remove_variable = learning_oath_cost
		remove_variable = learning_oath_1_university_exists
	}
	# De Jure rights
	if = {
		limit = {
			NOT = { has_variable = purge_pretenders_oath }
		}
		remove_variable = purge_pretenders_oath_timer
		remove_variable = purge_pretenders_target_title
	}
	# End the struggle
	if = {
		limit = {
			NOT = { has_variable = end_the_struggle_oath }
		}
		remove_variable = end_the_struggle_oath_timer
		remove_variable = end_the_struggle_oath_type_var
	}
	# Greatest Hunter
	if = {
		limit = {
			NOT = { has_variable = greatest_hunter_oath }
		}
		remove_variable = greatest_hunter_oath_timer
		remove_variable = greatest_hunter_oath_l_counter
		remove_variable = greatest_hunter_oath_r_counter
	}
	# Heir Preparation
	if = {
		limit = {
			NOT = { has_variable = heir_preparation_oath }
		}
		remove_variable = heir_preparation_oath_timer
	}
	# Install Claimants
	if = {
		limit = {
			NOT = { has_variable = install_claimants_oath }
		}
		remove_variable = install_claimants_oath_timer
	}
	# Mend the Fracture
	if = {
		limit = {
			NOT = { has_variable = mend_the_fracture_oath }
		}
		remove_variable = mend_the_fracture_oath_timer
	}
	# Provide for the Warriors
	if = {
		limit = {
			NOT = { has_variable = provide_for_the_warriors_oath }
		}
		remove_variable = provide_for_the_warriors_oath_timer
	}
	# Provide for the Faithful
	if = {
		limit = {
			NOT = { has_variable = provide_for_the_faithful_oath }
		}
		remove_variable = provide_for_the_faithful_oath_timer
	}
	# Provide for the Poor
	if = {
		limit = {
			NOT = { has_variable = provide_for_the_poor_oath }
		}
		remove_variable = provide_for_the_poor_oath_timer
	}
	# Repent
	if = {

As written in game/common/scripted_effects/10_ach_effects.txt.

The first 120 of its 127 lines; the rest is in game/common/scripted_effects/10_ach_effects.txt from line 858.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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