Scripted effect · Coronations files
coronation_completed_log_entry_effect
In the game: The Coronation concluded.
coronation_completed_log_entry_effect = yesgame/common/scripted_effects/10_ach_effects.txt, line 2989 (20 lines). No parameters.
coronation_completed_log_entry_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 2989 of its file. It takes no parameters: coronation_completed_log_entry_effect = yes. The game's script calls it in 2 places, among them Celebration's End (event coronation_events.0311) and Celebration's End (event coronation_events.0312). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.
What it does
- Their activity › Activity log entry › scope:activity.activity_host:
- Sworn Oath: …
coronation_change_law_effect = yescoronation_disburse_rewards_effect = yes
pam_vows_of_poverty_host_completion_piety_effect = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
coronation_completed_log_entry_effect = {
involved_activity = {
add_activity_log_entry = {
key = coronation_completed_log_entry_effect
tags = { completed }
score = 100
show_in_conclusion = yes
character = scope:activity.activity_host
#Effects
show_as_tooltip = {
scope:activity.activity_host = {
custom_tooltip = coronation_completed_log_oath_tt
coronation_change_law_effect = yes
coronation_disburse_rewards_effect = yes
}
}
}
}
pam_vows_of_poverty_host_completion_piety_effect = yes
}As written in game/common/scripted_effects/10_ach_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls coronation_completed_log_entry_effect.
Events (2)
- Celebration's End
coronation_events.0311 - Celebration's End
coronation_events.0312
Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.