Scripted effect · Coronations files
coronation_chosen_oath_setup_effect
coronation_chosen_oath_setup_effect = { TIME = … VAR = … }game/common/scripted_effects/10_ach_effects.txt, line 494 (21 lines). Parameters: $TIME$, $VAR$.
coronation_chosen_oath_setup_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 494 of its file. A call passes 2 parameters: TIME and VAR. The game's script calls it in 1 place, among them An Oath for the Ages (event coronation_events.0100). Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (21 lines of game script)
coronation_chosen_oath_setup_effect = {
custom_tooltip = $VAR$_tooltip
set_variable = {
name = $VAR$
value = 0
}
set_variable = {
name = $VAR$_timer
days = $TIME$
}
trigger_event = {
on_action = coronation_failed_oath_on_action
days = $TIME$
}
scope:activity = {
set_variable = {
name = $VAR$
value = 0
}
}
}As written in game/common/scripted_effects/10_ach_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls coronation_chosen_oath_setup_effect.
Events (1)
- An Oath for the Ages
coronation_events.0100
Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.