Scripted effect · Coronations files
coronation_ceremony_opinion_effect
coronation_ceremony_opinion_effect = yesgame/common/scripted_effects/10_ach_effects.txt, line 1761 (67 lines). No parameters.
coronation_ceremony_opinion_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 1761 of its file. It takes no parameters: coronation_ceremony_opinion_effect = yes. The game's script calls it in 3 places, among them The Crowning of … (event coronation_events.6100), The Crowning of … (event coronation_events.6101) and The Enthroning of … (event coronation_events.6102). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.
The comment above it in the file
Increases or reduces attendee opinion based on coronation magnificence Used in ceremony phase
What it does
scope:activity:If
scope:activity.var:activity_special_type_progression >= 75
Then
- Every attending character: Opinion: Impressed (+10)
- scope:host: Opinion change caused by Coronation Magnificence
Else if
scope:activity.var:activity_special_type_progression >= 50
Then
- Every attending character: Opinion: Impressed (+5)
- scope:host: Opinion change caused by Coronation Magnificence
Else if
scope:activity.var:activity_special_type_progression < 25
Then
- Every attending character: Opinion: Contempt (-10)
- scope:host: Opinion change caused by Coronation Magnificence
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (67 lines of game script)
coronation_ceremony_opinion_effect = {
scope:activity = {
if = {
limit = {
scope:activity.var:activity_special_type_progression >= 75
}
every_attending_character = {
custom = custom.every_attending_character
limit = {
NOT = {
this = scope:host
}
}
add_opinion = {
target = scope:host
opinion = 10
modifier = impressed_opinion
}
}
scope:host = {
custom_tooltip = coronation_ceremony_opinion_effect_tt
}
}
else_if = {
limit = {
scope:activity.var:activity_special_type_progression >= 50
}
every_attending_character = {
custom = custom.every_attending_character
limit = {
NOT = {
this = scope:host
}
}
add_opinion = {
target = scope:host
opinion = 5
modifier = impressed_opinion
}
}
scope:host = {
custom_tooltip = coronation_ceremony_opinion_effect_tt
}
}
else_if = {
limit = {
scope:activity.var:activity_special_type_progression < 25
}
every_attending_character = {
custom = custom.every_attending_character
limit = {
NOT = {
this = scope:host
}
}
add_opinion = {
target = scope:host
opinion = -10
modifier = contempt_opinion
}
}
scope:host = {
custom_tooltip = coronation_ceremony_opinion_effect_tt
}
}
}
}As written in game/common/scripted_effects/10_ach_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls coronation_ceremony_opinion_effect.
Events (3)
- The Crowning of …
coronation_events.6100 - The Crowning of …
coronation_events.6101 - The Enthroning of …
coronation_events.6102
Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.