Scripted effect · Coronations files
coronation_ceremony_county_effect
coronation_ceremony_county_effect = yesgame/common/scripted_effects/10_ach_effects.txt, line 1830 (109 lines). No parameters.
coronation_ceremony_county_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 1830 of its file. It takes no parameters: coronation_ceremony_county_effect = yes. The game's script calls it in 1 place, among them The Ceremony (event coronation_events.0205). Its body carries 9 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.
The comment above it in the file
Only going to do anything in root's realm, during beginning of coronation ceremony
What it does
scope:activity:If
activity_location.county.holder = { … }
Then
If
scope:activity.var:activity_special_type_progression >= 75
Then
activity_location.county = { … }
Else if
scope:activity.var:activity_special_type_progression >= 50
Then
activity_location.county = { … }
Else if
scope:activity.var:activity_special_type_progression >= 25
Then
activity_location.county = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (109 lines of game script)
coronation_ceremony_county_effect = {
scope:activity = {
if = {
limit = {
activity_location.county.holder = {
OR = {
this = scope:host
any_liege_or_above = {
this = scope:host
}
}
}
}
if = {
limit = {
scope:activity.var:activity_special_type_progression >= 75
}
activity_location.county = {
if = {
limit = {
county_control < 100
}
change_county_control = major_county_control_gain
}
if = {
limit = { uses_county_fertility = yes }
add_county_modifier = {
modifier = major_coronation_approval_unsettled_modifier
years = 10
desc = coronation_modifier_removed_on_title_transfer_desc
}
}
else = {
add_county_modifier = {
modifier = major_coronation_approval_modifier
years = 10
desc = coronation_modifier_removed_on_title_transfer_desc
}
}
custom_tooltip = county_modifier_excellent_magnificence
custom_tooltip = coronation_modifier_removed_on_title_transfer_tt
custom_tooltip = coronation_modifier_negative_on_title_transfer_tt
}
}
else_if = {
limit = {
scope:activity.var:activity_special_type_progression >= 50
}
activity_location.county = {
if = {
limit = {
county_control < 100
}
change_county_control = medium_county_control_gain
}
if = {
limit = { uses_county_fertility = yes }
add_county_modifier = {
modifier = medium_coronation_approval_unsettled_modifier
years = 10
desc = coronation_modifier_removed_on_title_transfer_desc
}
}
else = {
add_county_modifier = {
modifier = medium_coronation_approval_modifier
years = 10
desc = coronation_modifier_removed_on_title_transfer_desc
}
}
custom_tooltip = county_modifier_good_magnificence
custom_tooltip = coronation_modifier_removed_on_title_transfer_tt
custom_tooltip = coronation_modifier_negative_on_title_transfer_tt
}
}
else_if = {
limit = {
scope:activity.var:activity_special_type_progression >= 25
}
activity_location.county = {
if = {
limit = {
county_control < 100
}
change_county_control = minor_county_control_gain
}
if = {
limit = { uses_county_fertility = yes }
add_county_modifier = {
modifier = minor_coronation_approval_unsettled_modifier
years = 10
desc = coronation_modifier_removed_on_title_transfer_desc
}
}
else = {
add_county_modifier = {
modifier = minor_coronation_approval_modifier
years = 10
desc = coronation_modifier_removed_on_title_transfer_desc
}
}
custom_tooltip = county_modifier_decent_magnificence
custom_tooltip = coronation_modifier_removed_on_title_transfer_tt
custom_tooltip = coronation_modifier_negative_on_title_transfer_tt
}
}
}
}
}As written in game/common/scripted_effects/10_ach_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls coronation_ceremony_county_effect.
Events (1)
- The Ceremony
coronation_events.0205
Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.