CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Coronations files

coronation_busy_effect

coronation_busy_effect = yes

game/common/scripted_effects/10_ach_effects.txt, line 6 (14 lines). No parameters.

coronation_busy_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 6 of its file. It takes no parameters: coronation_busy_effect = yes. The game's script calls it in 75 places, among them … Centralization: Conclusion (event coronation_events_klank.1014), … Decentralization: Conclusion (event coronation_events_klank.1015) and … Grand Centralization Plan (event coronation_events_klank.1012). Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.

The comment above it in the file

Activity Base Effects

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (14 lines of game script)
coronation_busy_effect = {
	if = {
		limit = {
			is_ai = no
			has_multiple_players = yes
		}
		involved_activity ?= {
			add_to_variable_list = {
				name = coronation_list_busy
				target = root
			}
		}
	}
}

As written in game/common/scripted_effects/10_ach_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls coronation_busy_effect.

Events (75)

69 more

Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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