CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

convert_to_witchcraft_scheme_prep_effect

convert_to_witchcraft_scheme_prep_effect = yes

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 11662 (15 lines). No parameters.

convert_to_witchcraft_scheme_prep_effect is a scripted effect in Crusader Kings III, written at line 11662 of its file. It takes no parameters: convert_to_witchcraft_scheme_prep_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (15 lines of game script)
convert_to_witchcraft_scheme_prep_effect = {
	roll_critical_moment_options_03_agent_types_effect = {
		# Success results event.
		OUTPUT_EVENT = scheme_critical_moments.1121
		# Infiltrator
		AGENT_TYPE_01 = agent_infiltrator
		AGENT_TYPE_01_WEIGHT = critical_moment_agent_weight_high_value
		# Shill
		AGENT_TYPE_02 = agent_shill
		AGENT_TYPE_02_WEIGHT = critical_moment_agent_weight_high_value
		# Alibi
		AGENT_TYPE_03 = agent_alibi
		AGENT_TYPE_03_WEIGHT = critical_moment_agent_weight_high_value
	}
}

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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