CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

convert_great_yuan_to_admin_effect

convert_great_yuan_to_admin_effect = yes

game/common/scripted_effects/00_mongol_invasion_effects.txt, line 11903 (110 lines). No parameters.

convert_great_yuan_to_admin_effect is a scripted effect in Crusader Kings III, written at line 11903 of its file. It takes no parameters: convert_great_yuan_to_admin_effect = yes. The game's script calls it in 1 place, among them break_up_mongol_empire_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_mongol_invasion_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (110 lines of game script)
convert_great_yuan_to_admin_effect = {
	save_scope_as = administrative_liege

	#Create cadet branch to ensure you have a domicile
	if = {
		limit = {
			exists = house.house_head
			NOT = {
				this = house.house_head
			}
		}
		#Create cadet branch
		found_cadet_house_decision_effect = {
			CHARACTER = scope:administrative_liege
			PRESTIGE = 0
		}
		house = {
			set_coa = scope:administrative_liege.capital_province.barony
		}
	}
	change_to_administrative_effect = yes

	#Direct Vassals who fulfill the tgp_mongol_vassal_will_become_admin criteria are converted. Vassals above 25 opinion always accept
	#Vassals are converted as a hierarchy. If a king is converted we convert all who are valid below that king (so his dukes, their counts, and their barons) are all converted.
	#If a vassal does not convert (because of not accepting or because they are outside of the de jure empire, etc) then the vassals below them are _not_ converted either.

	#Human vassals are given a choice to convert or not in the ping event, even if powerful or having very good relation.

	hidden_effect = { 
		save_scope_as = actor
		every_vassal = {
			limit = {
				tgp_mongol_vassal_will_become_admin = yes
			}
			save_scope_as = recipient
			change_to_administrative_effect = yes
			every_vassal = { #Everyone below also converts (could be Counts, could be Dukes)
				limit = {
					tgp_mongol_vassal_will_become_admin = yes #We still don't want mayors and bishops
					is_ai = yes
				}
				save_scope_as = recipient	
				change_to_administrative_effect = yes
				every_vassal = { #Everyone below also converts (Could be Counts, could be Barons)
					limit = {
						tgp_mongol_vassal_will_become_admin = yes #We still don't want mayors and bishops
						is_ai = yes
					}
					save_scope_as = recipient	
					change_to_administrative_effect = yes
					every_vassal = { #Everyone below also converts (could be Barons)
						limit = {
							tgp_mongol_vassal_will_become_admin = yes #We still don't want mayors and bishops
							is_ai = yes
						}
						save_scope_as = recipient
						change_to_administrative_effect = yes
					}
				}
			}
		}
	}

	if = {
		limit = {
			NOT = {
				has_character_flag = latin_emp_force_admin_flag
			}
			top_liege = this
		}
		add_character_modifier = {
			modifier = first_admin_emperor
		}
	}
	
	change_influence = 1500
	add_treasury = 2500

	every_vassal_or_below = {
		limit = {
			is_ai = no
			tgp_mongol_vassal_will_become_admin = yes
		}
		trigger_event = ep3_decisions_event.4065
	}
	if = {
		limit = {
			exists = capital_county
			NOT = {
				domicile.domicile_location.county ?= capital_county
			}
		}
		domicile = {
			move_domicile = scope:administrative_liege.capital_province
		}
	}
	if = {
		limit = {
			tgp_use_chinese_naming_trigger = yes
			highest_held_title_tier >= tier_empire
			primary_title = {
				has_custom_title_name = no
			}
		}
		trigger_event = {
			id = tgp_dynastic_cycle.9000
			days = 1
		}
	}
}

As written in game/common/scripted_effects/00_mongol_invasion_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls convert_great_yuan_to_admin_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_mongol_invasion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?