Scripted effect
contrite_reveal_secrets_effect
contrite_reveal_secrets_effect = yesgame/common/scripted_effects/00_stress_effects.txt, line 149 (43 lines). No parameters.
contrite_reveal_secrets_effect is a scripted effect in Crusader Kings III, written at line 149 of its file. It takes no parameters: contrite_reveal_secrets_effect = yes. The game's script calls it in 7 places, among them Mental Break: Befuddled by … (event stress_threshold.2321), Mental Break: Dark Thoughts (event stress_threshold.1001) and Mental Break: Haunted by the Past (event stress_threshold.2311). Patch 1.20.1.2, from game/common/scripted_effects/00_stress_effects.txt.
The comment above it in the file
Requires 'contrite_get_secret_scopes_effect' to be run first. Reveals one or more secrets you know or, if you have none, applies a general opinion modifier to you and reduces stress.
What it does
If
scope:confessed_secret:can_be_exposed_by = root
Then
Else if
scope:second_confessed_secret:can_be_exposed_by = root
Then
scope:second_confessed_secret:expose_secret = root
- Loses 30 Stress
Otherwise
- Gains the modifier “Disturbing Confession” for 3 years
- General Opinion -5
- Loses 30 Stress
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (43 lines of game script)
contrite_reveal_secrets_effect = {
# The more secrets you have to confess, the more stress reduction you get!
if = {
limit = {
exists = scope:confessed_secret
scope:confessed_secret = { can_be_exposed_by = root }
}
scope:confessed_secret = {
expose_secret = root
}
if = {
limit = {
exists = scope:second_confessed_secret
scope:second_confessed_secret = { can_be_exposed_by = root }
}
scope:second_confessed_secret = {
expose_secret = root
}
add_stress = massive_stress_impact_loss # Revealing both a Criminal secret and a 2nd secret gives us a lot of Stress Reduction.
}
else = {
add_stress = major_stress_impact_loss # Revealing only a Criminal secret still gives us a lot of Stress Reduction.
}
}
else_if = {
limit = {
exists = scope:second_confessed_secret
scope:second_confessed_secret = { can_be_exposed_by = root }
}
scope:second_confessed_secret = {
expose_secret = root
}
add_stress = medium_stress_impact_loss # Revealing only a non-Criminal secret gives us less Stress Reduction.
}
# If you have no secrets, you reveal a 'minor secret' about yourself (not something which is a real Secret, but something still disturbing enough to make people uncomfortable).
else = {
add_character_modifier = {
modifier = stress_disturbing_confession
years = 3
}
add_stress = medium_stress_impact_loss
}
}As written in game/common/scripted_effects/00_stress_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls contrite_reveal_secrets_effect.
Events (7)
- Mental Break: Befuddled by …
stress_threshold.2321 - Mental Break: Dark Thoughts
stress_threshold.1001 - Mental Break: Haunted by the Past
stress_threshold.2311 - Mental Break: I am Unworthy!
stress_threshold.3411 - Mental Break: Impostor!
stress_threshold.1721 - Mental Break: Spinning Thoughts
stress_threshold.1601
1 more
- Mental Break: Swirling Emotions
stress_threshold.1602
Source: game/common/scripted_effects/00_stress_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.