CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

contrite_get_secret_scopes_effect

contrite_get_secret_scopes_effect = yes

game/common/scripted_effects/00_stress_effects.txt, line 121 (26 lines). No parameters.

contrite_get_secret_scopes_effect is a scripted effect in Crusader Kings III, written at line 121 of its file. It takes no parameters: contrite_get_secret_scopes_effect = yes. The game's script calls it in 6 places, among them Mental Break: Befuddled by … (event stress_threshold.2321), Mental Break: Dark Thoughts (event stress_threshold.1001) and Mental Break: Haunted by the Past (event stress_threshold.2311). Patch 1.20.1.2, from game/common/scripted_effects/00_stress_effects.txt.

The comment above it in the file

Setup for 'contrite_reveal_secrets_effect'. Checks what secrets we have and save their scopes so the option tooltip is consistent and correct.
While preferable to have some, it is okay if we don't have any, as we have a fallback in the option itself.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (26 lines of game script)
contrite_get_secret_scopes_effect = {

	random_secret = {
		limit = {
			is_criminal_for = root
			can_be_exposed_by = root
		}
		save_scope_as = confessed_secret # The first secret must be criminal.
	}
	if = {
		limit = {
			exists = scope:confessed_secret
			any_secret = {
				this != scope:confessed_secret
				can_be_exposed_by = root
			}
		}
		random_secret = {
			limit = {
				this != scope:confessed_secret
				can_be_exposed_by = root
			}
			save_scope_as = second_confessed_secret # The second secret can be anything as long as it is different from the first.
		}
	}
}

As written in game/common/scripted_effects/00_stress_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls contrite_get_secret_scopes_effect.

Events (5)

Scripted effects inside an event file (1)

  • stress_threshold_fallback_event_select_options_effect

Source: game/common/scripted_effects/00_stress_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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