Scripted effect · Tours and Tournaments files
contest_team_save_enemy_member_effect
contest_team_save_enemy_member_effect = { SCOPE = … }game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 6857 (30 lines). Parameters: $SCOPE$.
contest_team_save_enemy_member_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 6857 of its file. A call passes 1 parameter: SCOPE. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
The comment above it in the file
Save a random contestant on the opposite team
What it does
scope:activity:If
- Any guest subset current phase:
name = team_alpha
Then
- One random guest subset current phase:
- Where: Is played by the AI
name = team_beta
Otherwise
- One random guest subset current phase:
- Where: Is played by the AI
name = team_beta
- Any guest subset current phase:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (30 lines of game script)
contest_team_save_enemy_member_effect = {
scope:activity = {
if = {
limit = {
any_guest_subset_current_phase = {
name = team_alpha
this = root
}
}
random_guest_subset_current_phase = {
name = team_beta
limit = {
is_alive = yes
is_ai = yes
}
save_scope_as = $SCOPE$
}
}
else = {
random_guest_subset_current_phase = {
name = team_beta
limit = {
is_alive = yes
is_ai = yes
}
save_scope_as = $SCOPE$
}
}
}
}As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.