Scripted effect · Khans of the Steppe files
confederation_migration_notification_effect
confederation_migration_notification_effect = yesgame/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 4893 (26 lines). No parameters.
confederation_migration_notification_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 4893 of its file. It takes no parameters: confederation_migration_notification_effect = yes. The game's script calls it in 1 place, among them Migrate (interaction). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (26 lines of game script)
confederation_migration_notification_effect = {
confederation ?= {
every_confederation_member = {
limit = {
NOT = {
this = scope:actor
}
}
send_interface_message = {
type = msg_broken_confederation
title = msg_broken_confederation_migration
desc = msg_broken_confederation_migration_desc
left_icon = scope:actor
}
}
}
send_interface_message = {
type = msg_broken_confederation
title = msg_broken_confederation_migration_root
desc = msg_broken_confederation_migration_root_desc
}
add_character_flag = {
flag = migrating_from_confederation
months = 1
}
}As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls confederation_migration_notification_effect.
Character interactions (1)
- Migrate
Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.