CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

confederation_migration_notification_effect

confederation_migration_notification_effect = yes

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 4893 (26 lines). No parameters.

confederation_migration_notification_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 4893 of its file. It takes no parameters: confederation_migration_notification_effect = yes. The game's script calls it in 1 place, among them Migrate (interaction). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (26 lines of game script)
confederation_migration_notification_effect = {
	confederation ?= {
		every_confederation_member = {
			limit = {
				NOT = {
					this = scope:actor
				}
			}
			send_interface_message = {
				type = msg_broken_confederation
				title = msg_broken_confederation_migration
				desc = msg_broken_confederation_migration_desc
				left_icon = scope:actor
			}
		}
	}
	send_interface_message = {
		type = msg_broken_confederation
		title = msg_broken_confederation_migration_root
		desc = msg_broken_confederation_migration_root_desc
	}
	add_character_flag = {
		flag = migrating_from_confederation
		months = 1
	}
}

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls confederation_migration_notification_effect.

Character interactions (1)

  • Migrate

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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