Scripted effect
compliment_to_love_letter_effect
compliment_to_love_letter_effect = yesgame/common/scripted_effects/00_compliment_effects.txt, line 641 (35 lines). No parameters.
compliment_to_love_letter_effect is a scripted effect in Crusader Kings III, written at line 641 of its file. It takes no parameters: compliment_to_love_letter_effect = yes. The game's script calls it in 1 place, among them Romance: Poetic License (event court_ongoing.1100). Patch 1.20.1.2, from game/common/scripted_effects/00_compliment_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (35 lines of game script)
compliment_to_love_letter_effect = {
if = {
limit = { exists = scope:compliment_outcome }
if = {
limit = { scope:compliment_outcome = flag:good }
set_variable = {
name = love_letter_quality
value = 4
days = 150
}
}
else_if = {
limit = { scope:compliment_outcome = flag:neutral }
set_variable = {
name = love_letter_quality
value = 2
days = 150
}
}
else_if = {
limit = { scope:compliment_outcome = flag:bad }
set_variable = {
name = love_letter_quality
value = 1
days = 150
}
}
set_variable = {
name = love_letter_compliment_type
value = scope:evaluated_compliment_type
}
}
}As written in game/common/scripted_effects/00_compliment_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls compliment_to_love_letter_effect.
Events (1)
- Romance: Poetic License
court_ongoing.1100
Source: game/common/scripted_effects/00_compliment_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.