Scripted effect
commander_trait_teaching_setup_effect
commander_trait_teaching_setup_effect = yesgame/common/scripted_effects/00_martial_lifestyle_effects.txt, line 740 (18 lines). No parameters.
commander_trait_teaching_setup_effect is a scripted effect in Crusader Kings III, written at line 740 of its file. It takes no parameters: commander_trait_teaching_setup_effect = yes. The game's script calls it in 1 place, among them A Supply of Knowledge (event learn_commander_trait.1101). Patch 1.20.1.2, from game/common/scripted_effects/00_martial_lifestyle_effects.txt.
What it does
If
NOT = { has_relation_mentor = scope:teacher }
Then
set_relation_mentor = scope:teacher
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (18 lines of game script)
commander_trait_teaching_setup_effect = {
hidden_effect = {
trigger_event = {
on_action = learn_commander_trait_test
days = { 200 730 }
}
}
if = {
limit = { NOT = {has_relation_mentor = scope:teacher } }
set_relation_mentor = scope:teacher
}
else = {
save_scope_value_as = {
name = long_term_mentor
value = yes
}
}
}As written in game/common/scripted_effects/00_martial_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls commander_trait_teaching_setup_effect.
Events (1)
- A Supply of Knowledge
learn_commander_trait.1101
Source: game/common/scripted_effects/00_martial_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.