CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

commander_trait_teaching_setup_effect

commander_trait_teaching_setup_effect = yes

game/common/scripted_effects/00_martial_lifestyle_effects.txt, line 740 (18 lines). No parameters.

commander_trait_teaching_setup_effect is a scripted effect in Crusader Kings III, written at line 740 of its file. It takes no parameters: commander_trait_teaching_setup_effect = yes. The game's script calls it in 1 place, among them A Supply of Knowledge (event learn_commander_trait.1101). Patch 1.20.1.2, from game/common/scripted_effects/00_martial_lifestyle_effects.txt.

What it does

  • If

    • NOT = { has_relation_mentor = scope:teacher }

    Then

    • set_relation_mentor = scope:teacher

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
commander_trait_teaching_setup_effect = {
	hidden_effect = {
		trigger_event = {
			on_action = learn_commander_trait_test
			days = { 200 730 }
		}
	}
	if = {
		limit = { NOT = {has_relation_mentor = scope:teacher } }
		set_relation_mentor = scope:teacher
	}
	else = {
		save_scope_value_as = {
			name = long_term_mentor
			value = yes
		}
	}
}

As written in game/common/scripted_effects/00_martial_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls commander_trait_teaching_setup_effect.

Events (1)

Source: game/common/scripted_effects/00_martial_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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