Scripted effect
clean_up_pilgrimage_type_reward_flags_effect
clean_up_pilgrimage_type_reward_flags_effect = yesgame/common/scripted_effects/00_pilgrimage_effects.txt, line 1421 (10 lines). No parameters.
clean_up_pilgrimage_type_reward_flags_effect is a scripted effect in Crusader Kings III, written at line 1421 of its file. It takes no parameters: clean_up_pilgrimage_type_reward_flags_effect = yes. The game's script calls it in 1 place, among them …: ... Done That (event pilgrimage.7000). Patch 1.20.1.2, from game/common/scripted_effects/00_pilgrimage_effects.txt.
The comment above it in the file
Clean up the flags
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (10 lines of game script)
clean_up_pilgrimage_type_reward_flags_effect = {
remove_character_flag = perfect_pious_reward
remove_character_flag = high_pious_reward
remove_character_flag = mid_pious_reward
remove_character_flag = low_pious_reward
remove_character_flag = perfect_worldly_reward
remove_character_flag = high_worldly_reward
remove_character_flag = mid_worldly_reward
remove_character_flag = low_worldly_reward
}As written in game/common/scripted_effects/00_pilgrimage_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls clean_up_pilgrimage_type_reward_flags_effect.
Events (1)
- …: ... Done That
pilgrimage.7000
Source: game/common/scripted_effects/00_pilgrimage_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.