Scripted effect · The Northern Lords files
clean_scandinavian_adventurer_effect
clean_scandinavian_adventurer_effect = yesgame/common/scripted_effects/01_dlc_fp1_scripted_effects.txt, line 922 (10 lines). No parameters.
clean_scandinavian_adventurer_effect is a scripted effect in Crusader Kings III, in the The Northern Lords files, written at line 922 of its file. It takes no parameters: clean_scandinavian_adventurer_effect = yes. The game's script calls it in 1 place, among them Viking Adventurer (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
What it does
scope:attacker:- Every held title:
- Where: Has “temporary title” (a variable the game's script sets)
scope:attacker:destroy_title = scope:destroyable_title
- Loses “Viking Exile”
- Every held title:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
clean_scandinavian_adventurer_effect = {
scope:attacker = {
every_held_title = {
limit = { has_variable = temporary_title }
save_scope_as = destroyable_title
scope:attacker = { destroy_title = scope:destroyable_title }
}
remove_character_modifier = scandinavian_adventurer_fp1_modifier
}
}As written in game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls clean_scandinavian_adventurer_effect.
Casus belli (1)
Source: game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.