Scripted effect · The Fate of Iberia files
clean_revolt_county_modifiers_from_faction_members_effect
clean_revolt_county_modifiers_from_faction_members_effect = yesgame/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 1188 (16 lines). No parameters.
clean_revolt_county_modifiers_from_faction_members_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 1188 of its file. It takes no parameters: clean_revolt_county_modifiers_from_faction_members_effect = yes. The game's script calls it in 4 places, among them faction_demand.1001 (event), faction_demand.9998 (event) and generate_troops_from_revolt_county_modifiers_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
What it does
- Every faction county member:
- If the county has the modifier “Peasant Outcry”: The county loses the modifier “Peasant Outcry”
- Else, if the county has the modifier “Peasant Outrage”: The county loses the modifier “Peasant Outrage”
- Else, if the county has the modifier “Peasant Riots”: The county loses the modifier “Peasant Riots”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
clean_revolt_county_modifiers_from_faction_members_effect = {
every_faction_county_member = {
if = {
limit = { has_county_modifier = small_investment_in_revolt_modifier }
remove_county_modifier = small_investment_in_revolt_modifier
}
else_if = {
limit = { has_county_modifier = medium_investment_in_revolt_modifier }
remove_county_modifier = medium_investment_in_revolt_modifier
}
else_if = {
limit = { has_county_modifier = high_investment_in_revolt_modifier }
remove_county_modifier = high_investment_in_revolt_modifier
}
}
}As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls clean_revolt_county_modifiers_from_faction_members_effect.
Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.