CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

claimant_rivalry_mercy_effect

claimant_rivalry_mercy_effect = yes

game/common/scripted_effects/pam_effects.txt, line 2691 (67 lines). No parameters.

claimant_rivalry_mercy_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 2691 of its file. It takes no parameters: claimant_rivalry_mercy_effect = yes. The game's script calls it in 3 places, among them Grant Appointment (interaction), Grant Titles (interaction) and Grant Vassal (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (67 lines of game script)
claimant_rivalry_mercy_effect = {
	custom_tooltip = strong_claim_given_away_rivalry_tt
	if = {
		limit = {
			scope:highest_denied_claim = {
				tier >= tier_hegemony
			}
		}
		add_to_variable_list = {
			name = denied_hegemony
			target = scope:puppet_or_actor
			days = 31
		}
	}
	else_if = {
		limit = {
			scope:highest_denied_claim = {
				tier >= tier_empire
			}
		}
		add_to_variable_list = {
			name = denied_empire
			target = scope:puppet_or_actor
			days = 31
		}
	}
	else_if = {
		limit = {
			scope:highest_denied_claim = {
				tier >= tier_kingdom
			}
		}
		add_to_variable_list = {
			name = denied_kingdom
			target = scope:puppet_or_actor
			days = 31
		}
	}
	else_if = {
		limit = {
			scope:highest_denied_claim = {
				tier >= tier_duchy
			}
		}
		add_to_variable_list = {
			name = denied_duchy
			target = scope:puppet_or_actor
			days = 31
		}
	}
	else_if = {
		limit = {
			scope:highest_denied_claim = {
				tier >= tier_county
			}
		}
		add_to_variable_list = {
			name = denied_county
			target = scope:puppet_or_actor
			days = 31
		}
	}
	trigger_event = {
		id = pam_interactions_events.0040
		days = 30
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls claimant_rivalry_mercy_effect.

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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