Scripted effect · By God Alone files
claimant_rivalry_mercy_effect
claimant_rivalry_mercy_effect = yesgame/common/scripted_effects/pam_effects.txt, line 2691 (67 lines). No parameters.
claimant_rivalry_mercy_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 2691 of its file. It takes no parameters: claimant_rivalry_mercy_effect = yes. The game's script calls it in 3 places, among them Grant Appointment (interaction), Grant Titles (interaction) and Grant Vassal (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
- Will grow closer to forming a Rivalry with … if granted no Claim of matching Tier within 30 days
- Event pam_interactions_events.0040 (after 30 days)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (67 lines of game script)
claimant_rivalry_mercy_effect = {
custom_tooltip = strong_claim_given_away_rivalry_tt
if = {
limit = {
scope:highest_denied_claim = {
tier >= tier_hegemony
}
}
add_to_variable_list = {
name = denied_hegemony
target = scope:puppet_or_actor
days = 31
}
}
else_if = {
limit = {
scope:highest_denied_claim = {
tier >= tier_empire
}
}
add_to_variable_list = {
name = denied_empire
target = scope:puppet_or_actor
days = 31
}
}
else_if = {
limit = {
scope:highest_denied_claim = {
tier >= tier_kingdom
}
}
add_to_variable_list = {
name = denied_kingdom
target = scope:puppet_or_actor
days = 31
}
}
else_if = {
limit = {
scope:highest_denied_claim = {
tier >= tier_duchy
}
}
add_to_variable_list = {
name = denied_duchy
target = scope:puppet_or_actor
days = 31
}
}
else_if = {
limit = {
scope:highest_denied_claim = {
tier >= tier_county
}
}
add_to_variable_list = {
name = denied_county
target = scope:puppet_or_actor
days = 31
}
}
trigger_event = {
id = pam_interactions_events.0040
days = 30
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls claimant_rivalry_mercy_effect.
Character interactions (3)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.