CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

claimant_jealousy_immunity_effect

claimant_jealousy_immunity_effect = yes

game/common/scripted_effects/pam_effects.txt, line 2638 (53 lines). No parameters.

claimant_jealousy_immunity_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 2638 of its file. It takes no parameters: claimant_jealousy_immunity_effect = yes. The game's script calls it in 3 places, among them Grant Appointment (interaction), Grant Titles (interaction) and Grant Vassal (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

The comment above it in the file

Add variable that makes title grant recipient (who is claimant) satisfied with claim-granting for a bit

What it does

  • … will not lose Opinion of … for giving away … Claims of …-Tier or lower for 3 years

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (53 lines of game script)
claimant_jealousy_immunity_effect = {
	custom_tooltip = satisfied_claim_granting_tt
	if = {
		limit = {
			scope:highest_claim.tier = tier_hegemony
		}
		add_to_variable_list = {
			name = hegemony_grant
			target = scope:puppet_or_actor
			years = 3
		}
	}
	else_if = {
		limit = {
			scope:highest_claim.tier = tier_empire
		}
		add_to_variable_list = {
			name = empire_grant
			target = scope:puppet_or_actor
			years = 3
		}
	}
	else_if = {
		limit = {
			scope:highest_claim.tier = tier_kingdom
		}
		add_to_variable_list = {
			name = kingdom_grant
			target = scope:puppet_or_actor
			years = 3
		}
	}
	else_if = {
		limit = {
			scope:highest_claim.tier = tier_duchy
		}
		add_to_variable_list = {
			name = duchy_grant
			target = scope:puppet_or_actor
			years = 3
		}
	}
	else_if = {
		limit = {
			scope:highest_claim.tier = tier_county
		}
		add_to_variable_list = {
			name = county_grant
			target = scope:puppet_or_actor
			years = 3
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls claimant_jealousy_immunity_effect.

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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