Scripted effect
claim_throne_success_effect
claim_throne_success_effect = yesgame/common/scripted_effects/00_scheme_scripted_effects.txt, line 14667 (37 lines). No parameters.
claim_throne_success_effect is a scripted effect in Crusader Kings III, written at line 14667 of its file. It takes no parameters: claim_throne_success_effect = yes. The game's script calls it in 3 places, among them Claim Throne (event claim_throne_outcome.2001), Claim Throne (event claim_throne_outcome.2002) and Claim Throne (event claim_throne_outcome.2003). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
The comment above it in the file
Used in the immediate of the Scheme Owner's success event
What it does
If
a check the game hides
Then
- scope:target: Event claim_throne_outcome.5001
- scope:target: Opinion: False Claimant
Otherwise
- scope:target: Event claim_throne_outcome.5002
- scope:target: Opinion: Sudden Claimant for 10 years
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (37 lines of game script)
claim_throne_success_effect = {
# Note that the Claim itself is added in successful_claim_throne_outcome_event_option_effect
if = {
limit = {
exists = scope:scheme_discovered
}
# Trigger the response event for the target (actual opinion is set here)
scope:target = {
trigger_event = claim_throne_outcome.5001
}
show_as_tooltip = { # Target dislikes you
scope:target = {
add_opinion = {
target = scope:owner
modifier = claim_my_throne_success_discovered_opinion
}
}
}
}
else = {
# Trigger the response event for the target (actual opinion is set here)
scope:target = {
trigger_event = claim_throne_outcome.5002
}
show_as_tooltip = {
scope:target = {
add_opinion = {
target = scope:owner
modifier = claim_my_throne_success_undiscovered_opinion
years = 10
}
}
}
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls claim_throne_success_effect.
Events (3)
- Claim Throne
claim_throne_outcome.2001 - Claim Throne
claim_throne_outcome.2002 - Claim Throne
claim_throne_outcome.2003
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.