CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

claim_throne_failure_effect

claim_throne_failure_effect = yes

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 14705 (21 lines). No parameters.

claim_throne_failure_effect is a scripted effect in Crusader Kings III, written at line 14705 of its file. It takes no parameters: claim_throne_failure_effect = yes. The game's script calls it in 3 places, among them Claim Throne (event claim_throne_outcome.4001), Claim Throne (event claim_throne_outcome.4002) and Claim Throne (event claim_throne_outcome.4003). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
claim_throne_failure_effect = {
	add_prestige = claim_throne_discovered_failure_prestige_loss
	scope:target = {
		# Fire notification event for target
		trigger_event = claim_throne_outcome.5003
		show_as_tooltip = {
			add_opinion = {
				target = scope:owner
				modifier = claim_my_throne_failure_opinion
				years = 10
			}
			if = {
				limit = { exists = scope:set_rivalry }
				set_relation_rival = {
					target = scope:owner
					reason = rival_claimed_throne_failed
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls claim_throne_failure_effect.

Events (3)

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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