Scripted effect
claim_throne_decline_execution_effect
claim_throne_decline_execution_effect = yesgame/common/scripted_effects/00_scheme_scripted_effects.txt, line 14767 (6 lines). No parameters.
claim_throne_decline_execution_effect is a scripted effect in Crusader Kings III, written at line 14767 of its file. It takes no parameters: claim_throne_decline_execution_effect = yes. The game's script calls it in 3 places, among them Claim Throne (event claim_throne_outcome.1001), Claim Throne (event claim_throne_outcome.1002) and Claim Throne (event claim_throne_outcome.1003). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
What it does
- I do not attempt to Claim …
scope:scheme:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
claim_throne_decline_execution_effect = {
custom_tooltip = do_not_execute_claim_throne_tooltip
scope:scheme = {
reset_failed_scheme_effect = yes
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls claim_throne_decline_execution_effect.
Events (3)
- Claim Throne
claim_throne_outcome.1001 - Claim Throne
claim_throne_outcome.1002 - Claim Throne
claim_throne_outcome.1003
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.