CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

christian_saint_bone_tooltip_effect

christian_saint_bone_tooltip_effect = yes

game/common/scripted_effects/00_pilgrimage_effects.txt, line 1123 (8 lines). No parameters.

christian_saint_bone_tooltip_effect is a scripted effect in Crusader Kings III, written at line 1123 of its file. It takes no parameters: christian_saint_bone_tooltip_effect = yes. The game's script calls it in 1 place, among them give_pilgrimage_reward_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_pilgrimage_effects.txt.

The comment above it in the file

Needed to ensure tooltip matches artifact name

What it does

  • If

    a check the game hides

    Then

    • scope:christian_saint_bone_scope:
      • set_owner = scope:host

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
christian_saint_bone_tooltip_effect = { 
	if = {
		limit = { exists = scope:christian_saint_bone_scope }
		show_as_tooltip = {
			scope:christian_saint_bone_scope = { set_owner = scope:host }
		}
	}
}

As written in game/common/scripted_effects/00_pilgrimage_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls christian_saint_bone_tooltip_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_pilgrimage_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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