Scripted effect
child_witch_conversion_critical_failure_effect
child_witch_conversion_critical_failure_effect = yesgame/common/scripted_effects/00_witch_effects.txt, line 93 (66 lines). No parameters.
child_witch_conversion_critical_failure_effect is a scripted effect in Crusader Kings III, written at line 93 of its file. It takes no parameters: child_witch_conversion_critical_failure_effect = yes. The game's script calls it in 2 places, among them Hidden Knowledge (event witch.1003) and The Age of Knowing (event witch.1002). Patch 1.20.1.2, from game/common/scripted_effects/00_witch_effects.txt.
What it does
scope:guardian:- scope:child: Opinion: Hatred (-30)
- scope:child › scope:guardian › One random secret:
If
NOT = { is_known_by = scope:child }
Then
reveal_to = scope:child
If
None of these
is_known_by = scope:child.liege- scope:child: Is a ruler
Then
- scope:child.liege › scope:guardian_witch_secret:
reveal_to = scope:child.liege
- scope:guardian › Otherwise: Opinion: Hatred (-30)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (66 lines of game script)
child_witch_conversion_critical_failure_effect = {
scope:guardian = {
send_interface_toast = {
type = event_witchcraft_bad
title = child_witch_conversion_critical_failure_effect.desc
left_icon = scope:child
scope:child = {
add_opinion = {
target = scope:guardian
modifier = hate_opinion
opinion = -30
}
}
}
scope:child = {
scope:guardian = {
random_secret = {
type = secret_witch
save_scope_as = guardian_witch_secret
if = {
limit = { NOT = { is_known_by = scope:child } }
reveal_to = scope:child
}
if = {
limit = {
exists = scope:child.liege
NOR = {
is_known_by = scope:child.liege
scope:child = { is_ruler = yes }
}
}
scope:child.liege = {
send_interface_message = {
type = event_witchcraft_bad
title = child_witch_conversion_critical_failure_effect.liege.desc
left_icon = scope:guardian
right_icon = scope:child
scope:guardian_witch_secret = { reveal_to = scope:child.liege }
}
}
}
}
}
}
scope:guardian = {
if = {
limit = { this = root }
hidden_effect = {
add_opinion = {
target = scope:child
modifier = hate_opinion
opinion = -30
}
}
}
else = {
add_opinion = {
target = scope:child
modifier = hate_opinion
opinion = -30
}
}
}
}
}As written in game/common/scripted_effects/00_witch_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls child_witch_conversion_critical_failure_effect.
Events (2)
- Hidden Knowledge
witch.1003 - The Age of Knowing
witch.1002
Source: game/common/scripted_effects/00_witch_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.