CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

child_secret_faith_conversion_failure_effect

child_secret_faith_conversion_failure_effect = yes

game/common/scripted_effects/00_religious_interaction_effects.txt, line 1331 (34 lines). No parameters.

child_secret_faith_conversion_failure_effect is a scripted effect in Crusader Kings III, written at line 1331 of its file. It takes no parameters: child_secret_faith_conversion_failure_effect = yes. The game's script calls it in 2 places, among them Hidden Knowledge (event secret_faith.1003) and The Age of Knowing (event secret_faith.1002). Patch 1.20.1.2, from game/common/scripted_effects/00_religious_interaction_effects.txt.

What it does

  • scope:guardian:
    • scope:child: Opinion: Suspicion (-15)
    • scope:guardian › Otherwise: Opinion: Disappointed (-15)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (34 lines of game script)
child_secret_faith_conversion_failure_effect = {
	scope:guardian = {
		send_interface_toast = {
			title = child_secret_faith_conversion_failure_effect.desc
			left_icon = scope:child
			scope:child = {
			 	add_opinion = {
					target = scope:guardian
					modifier = suspicion_opinion
					opinion = -15
				}
			}
		}
		scope:guardian = {
			if = {
				limit = { this = root }
				hidden_effect = {
					add_opinion = {
						target = scope:child
						modifier = disappointed_opinion
						opinion = -15
					}
				}
			}
			else = {
				add_opinion = {
					target = scope:child
					modifier = disappointed_opinion
					opinion = -15
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_religious_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls child_secret_faith_conversion_failure_effect.

Events (2)

Source: game/common/scripted_effects/00_religious_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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